![]() Slowly making my way through the file archive.Ĭleaned up the Site History page, archived 2019 from this page to the that page. Lots of game play, advert and cameo videos added to the Downloads - Movies and Music section. "Another version uses GuyPerfect's spdwn add-on that reduces the speeds of most of the Gradius III bosses, making it closer to the original game speed, but still without slowdown being used."Īdded some music related stuff from my file archive to the Multimedia - Music Other section, moved the MIDI files into one archive as the files are very small these days.Īlso added my PSD source files for the WinAmp skins I made back in 2002. Super Famicom (SNES) Gradius III SA-1 has been updated to 1.6, a new patch to slow the game down!!!Īs the boss speeds were way too fast compared to the original game, here's a quote from the site. I've also made a dedicated page called Games Games Rom Hacking in the Downloads sections that contains all the information. These add some interesting stuff to the arcade games, I can no longer find the original site but I still had to files in my archive, so have decided to post them on the site as some people may have never seen them before. UNDINE is an original work, but the setting is the prequel to Salamander 2, for more information see the project site below.īack in 2012 some interesting rom hacks turned up for Arcade Gradius III and Gradius IV Fukkatsu on a Japanese website. It's going to be released on 4th July 2021 to celebrate the 35th anniversary of Salamander, this will contain music from an imaginary game called "UNDINE". ![]() 12th June 2021ĭoesn't time fly, it's almost the 35th Anniversary of Salamander (4th July 1986 - 4th July 2021), kaguyadepth is releasing a new music next month to celebrate. More hi-res scans, arcade this time, they are in the Downloads - Hi-Res Scans section.ĪC - Gradius II ~ GOFER no Yabou ~ - 1988ĪC - Gradius III ~ Densetsu kara Shinwa e ~ - 1989ĪC - Parodius da! ~ Shinwa kara o-warai e ~ - 1990ĪC - Gokujou Parodius! ~ Kako no Eikou o Motomete ~ - 1994ĪC - TwinBee Yahho-! ~ Fushigi no Kuni de Ooabare!! ~ - 1995ĪC - Super Transformation Finalizer - 1985įixed two broken download links and also fixed a small issue with the download script not working in Chrome. Some predetermined enemies will not appear if the screen is already occupied by too many other enemies.Site History - 2021 18th September 2021.The reuse of this sprite from Life Force cosmetically alters the Vic Viper from a single thruster engine to a pair of engines. Player 1 uses Vic Viper's coloration of a blue ship with red options, while Player 2 uses the Lord British coloration red with blue options. Similar to Life Force, each player is represented by slightly different colors.After completing the final stage and returning to the first stage, the difficulty increases, but it will not increase again on subsequent completions.Bosses can never be defeated by waiting long enough until they self-destruct.The hit box which surrounds the Vic Viper is a bit larger in this version, making it more vulnerable to attacks.The Option Hunter does not appear in this version.This feature imitates the time limited Rotating Barrier power-up which originated in Gradius 2 for the MSX. ![]() For a limited period of time, all four Options will rotate around the Vic Viper before returning to the traditional snake-follow pattern, at which time Option will reappear on the power meter and can be activated again.
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